TEI 2021

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TEI 2021
15th International Conference on Tangible, Embedded, and Embodied Interaction
Event in series TEI
Dates 2021/02/14 (iCal) - 2021/02/17
Homepage: https://tei.acm.org/2021/
Location: Salzburg, Austria
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Important dates
Abstracts: 2020/07/24
Submissions: 2020/08/07
General chairs: Martin Kaltenbrunner, Martin Murer
PC chairs: Katrin Wolf, Ian Oakley
Table of Contents

The theme for 2021 is The Art of Interaction. The theme invites participants to speculate on a vision of how art impacts, inspires and shapes interaction. We consider art in the broadest sense: from physical to virtual works as well as across all genres, such as interactive installations, performance, visual art, and (tangible) sculptures.

Topics and application areas are diverse, including: tangible user interfaces, physical interaction design, flexible and shape changing displays, haptic interaction, smart objects and cities, interactive surfaces, augmented and mixed reality, ubiquitous computing, interactive art and performance, social and wearable robotics, hybrid games, embodied cognition and perception, fashion and material design, furniture and architectural design, learning and education, music and sound interfaces, human-augmentation, as well as productivity and creativity tools in domains ranging from scientific exploration to artistic practice. We invite submissions from a wide variety of perspectives: theoretical, philosophical, conceptual, technical, applied, and/or artistic.

Facts about "TEI 2021"
Abstract deadlineJuly 24, 2020 +
AcronymTEI 2021 +
End dateFebruary 17, 2021 +
Event in seriesTEI +
Event typeConference +
Has coordinates47° 6' 51", 13° 8' 9"Latitude: 47.114222222222
Longitude: 13.135702777778
Has general chairMartin Kaltenbrunner + and Martin Murer +
Has location citySalzburg +
Has location countryCategory:Austria +
Has program chairKatrin Wolf + and Ian Oakley +
Homepagehttps://tei.acm.org/2021/ +
IsAEvent +
Start dateFebruary 14, 2021 +
Submission deadlineAugust 7, 2020 +
Title15th International Conference on Tangible, Embedded, and Embodied Interaction +