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  • ** Mechanism design, auctions, and game theory
    6 KB (777 words) - 22:54, 14 August 2008
  • ...2009 comprises five complementary tracks. They focus on Web technologies, design and development of Web-based applications, and interactions of these applic ...o new frameworks, languages, mechanisms and protocols for Web applications design and development. Interaction between web-based applications and classical a
    18 KB (2,408 words) - 02:37, 16 December 2008
  • | Title = International Conference on Game Theory for Networks International Conference on Game Theory for Networks
    6 KB (722 words) - 17:32, 14 October 2008
  • ...mics and practitioners with an interest in research, theory, technologies, design, and applications related to persuasion are invited to submit their work fo * Persuasive game design
    8 KB (989 words) - 20:13, 22 February 2009
  • ...ls, cost sharing, ownership, etc.). Evolving Internet poses architectural, design, and deployment challenges in terms of performance prediction, monitoring a ...theory, equilibria, arbitrage and incentive oriented distributed mechanism design, cooperative games, and games on graphs
    11 KB (1,385 words) - 17:48, 14 October 2008
  • • Gamification: How to Use of Game Play Mechanics in Your Business • Software Design for Mobile Devices
    5 KB (530 words) - 10:27, 24 June 2011
  • Home Gateway, DTV, Home Theater, PVR, Interconnects, Game Systems, Interactive and Directed Programming, Internet Integration, Next-G Human Factor, User Centered Design, Usability, User Experience, Accessibility
    3 KB (354 words) - 20:06, 14 October 2008
  • Affective User-centered analysis, design and evaluation Interaction design
    4 KB (477 words) - 22:42, 4 February 2009
  • ...nference is the advancement of the science of digital games, including new game technologies, capabilities, designs, applications, educational uses, and mo ...chers and educators to share insights and cutting-edge results relating to game technologies and their use.
    9 KB (1,275 words) - 14:46, 27 December 2015
  • * Active learning and experimental design * Game theory
    3 KB (341 words) - 19:39, 26 February 2020
  • ...researchers and practitioners that actively try to use new technologies in game development. The event continues previous efforts to bridge the gap between ...such as planning, search and learning can be developed and tested using a game environment as a testbed.
    5 KB (713 words) - 23:04, 14 October 2008
  • ...d crucial component of intelligent systems. Semantic Web technologies, the design of software agents and Bio-Informatics technologies, in particular, provide ...tems: Negotiation, Group decision making, Cooperation, Interaction, KR and game theory
    3 KB (430 words) - 16:44, 4 November 2016
  • - game theory (cooperative and non-cooperative) - auction and mechanism design
    2 KB (334 words) - 17:14, 12 November 2020
  • Game-based leanring and cognition Instructional design and pedagogy
    6 KB (839 words) - 23:13, 14 October 2008
  • <big>Area 7 – Markets, Auctions, and Non-Cooperative Game Theory * Auctions and mechanism design
    6 KB (659 words) - 17:41, 11 February 2021
  • * Game Technologies in Cultural Heritage * Usability, Effectiveness and Interface Design for CH Applications
    3 KB (326 words) - 00:05, 15 October 2008
  • ...ne Learning (ML) is the area of Artificial Intelligence concerned with the design of computer programs that improve at a category of tasks with experience. I * Learning for games (e.g., learning game evaluators at end games)
    4 KB (581 words) - 23:21, 14 October 2008
  • + Interaction Design + Engineering and Design
    4 KB (552 words) - 23:27, 14 October 2008
  • * Cross-layer design and optimization * Game theory in cognitive radio
    3 KB (409 words) - 23:27, 14 October 2008
  • platforms such as smart phones multi-player game machines and embedded and cyber physical systems design:
    5 KB (673 words) - 23:30, 14 October 2008

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