Difference between revisions of "VRST 2020"

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For the first time, VRST will be colocated with the ACM CHI Play 2020 Symposium (https://chiplay.acm.org/2020/), to help foster collaborations between researchers in the increasingly related VR and games/HCI communities.  
 
For the first time, VRST will be colocated with the ACM CHI Play 2020 Symposium (https://chiplay.acm.org/2020/), to help foster collaborations between researchers in the increasingly related VR and games/HCI communities.  
 +
  
 
==Topics==
 
==Topics==
 +
* VR/AR/MR(=XR) technology and devices
 +
* Advanced display technologies and immersive projection technologies
 +
* Low-latency and high-performance XR
 +
* Multi-user and distributed XR
 +
* XR software infrastructures
 +
* XR authoring systems
 +
* Human interaction and collaborative techniques for XR
 +
* Input devices for XR
 +
* Tracking and sensing
 +
* Multisensory and multimodal system for XR
 +
* Brain-computer interfaces
 +
* Haptics, smell and taste
 +
* Audio and music processing for XR
 +
* Sound synthesis for XR
 +
* Computer vision and computer graphics techniques for XR
 +
* Immersive simulations in XR 
 +
* Immersive analytics
 +
* Modelling and simulation
 +
* Real-time physics-based modelling
 +
* Real-time rendering
 +
* Physically based rendering for XR
 +
* Avatars and virtual humans in XR
 +
* Tele-operation and telepresence
 +
* Performance testing & evaluation
 +
* Locomotion and navigation in virtual environments
 +
* Perception, presence, virtual embodiment, and cognition
 +
* Teleoperation and telepresence
 +
* Computer animation for XR
 +
* XR applications (e.g. training systems, medical systems ...)
 +
* XR for fabrication
 +
* Innovative HCI approaches in XR
 +
* Multi-disciplinary research projects involving innovative use of XR
  
  

Revision as of 10:35, 14 May 2020

VRST 2020
26th ACM Symposium on Virtual Reality Software and Technology
Event in series VRST
Dates 2020/11/01 (iCal) - 2020/11/04
Homepage: https://vrst.acm.org/vrst2020/
Twitter account: https://twitter.com/hashtag/VRST?src=hashtag_click
Location
Location: Ottawa, Canada
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Important dates
Papers: 2020/06/29
Posters: 2020/08/03
Demos: 2020/08/03
Submissions: 2020/06/29
Notification: 2020/08/17
Camera ready due: 2020/09/01
Committees
Organizers: Carleton University
Table of Contents
Tweets by https://twitter.com/hashtag/VRST?src=hashtag_click
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The ACM Symposium on Virtual Reality Software and Technology (VRST) is an international forum for the exchange of experience and knowledge among researchers and developers concerned with VR/AR software and technology.

The VRST symposium brings together the main international research groups working on AR/VR/MR, along with many of the world’s leading companies that provide or utilize AR/VR systems. The VRST 2020 conference will be held in Ottawa, Canada, hosted by Carleton University, from November 1 to November 4, 2020. The event is sponsored by ACM SIGCHI and SIGGRAPH.

For the first time, VRST will be colocated with the ACM CHI Play 2020 Symposium (https://chiplay.acm.org/2020/), to help foster collaborations between researchers in the increasingly related VR and games/HCI communities.


Topics

  • VR/AR/MR(=XR) technology and devices
  • Advanced display technologies and immersive projection technologies
  • Low-latency and high-performance XR
  • Multi-user and distributed XR
  • XR software infrastructures
  • XR authoring systems
  • Human interaction and collaborative techniques for XR
  • Input devices for XR
  • Tracking and sensing
  • Multisensory and multimodal system for XR
  • Brain-computer interfaces
  • Haptics, smell and taste
  • Audio and music processing for XR
  • Sound synthesis for XR
  • Computer vision and computer graphics techniques for XR
  • Immersive simulations in XR
  • Immersive analytics
  • Modelling and simulation
  • Real-time physics-based modelling
  • Real-time rendering
  • Physically based rendering for XR
  • Avatars and virtual humans in XR
  • Tele-operation and telepresence
  • Performance testing & evaluation
  • Locomotion and navigation in virtual environments
  • Perception, presence, virtual embodiment, and cognition
  • Teleoperation and telepresence
  • Computer animation for XR
  • XR applications (e.g. training systems, medical systems ...)
  • XR for fabrication
  • Innovative HCI approaches in XR
  • Multi-disciplinary research projects involving innovative use of XR


Submissions

Important Dates

June 29, 2020 (23:59 AoE): Papers with all material submission
August 3, 2020 (23:59 AoE): Posters and demos submission
August 17, 2020 (23:59 AoE): Author notification for papers, posters and demos
September 1, 2020 (23:59 AoE): Camera-ready papers, posters, and demos
November 1-4, 2020: Conference in Ottawa, Canada


Committees

  • Co-Organizers
  • General Co-Chairs
  • Local Organizing Co-Chairs
  • Program Committee Members

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