Difference between revisions of "CGI 2021"

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|Paper deadline=2021/03/10
 
|Paper deadline=2021/03/10
 
|Notification=2021/04/15
 
|Notification=2021/04/15
|Camera ready=2020/07/20
+
|Camera ready=2021/07/20
 +
|Submitting link=https://easychair.org/conferences/?conf=cgi2021
 
|has general chair=Victoria Interrante, Nadia Magnenat Thalmann
 
|has general chair=Victoria Interrante, Nadia Magnenat Thalmann
 
|has program chair=Daniel Thalmann, George Papagiannakis
 
|has program chair=Daniel Thalmann, George Papagiannakis
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We invite original contributions that advance the state-of-the-art in topics related to:
 
We invite original contributions that advance the state-of-the-art in topics related to:
  
     Rendering Techniques
+
=Topics=
     Geometric Computing
+
*     Rendering Techniques
     Virtual and Augmented Reality
+
*     Geometric Computing
     Shape and Surface Modeling
+
*     Virtual and Augmented Reality
     Physically Based Modeling
+
*     Shape and Surface Modeling
     Computer Vision for Computer Graphics
+
*     Physically Based Modeling
     Scientific Visualization
+
*     Computer Vision for Computer Graphics
     Data Compression for Graphics
+
*     Scientific Visualization
     Medical Imaging
+
*     Data Compression for Graphics
     Computation Geometry
+
*     Medical Imaging
     Image Based Rendering
+
*     Computation Geometry
     Computational Photography
+
*     Image Based Rendering
     Computer Animation
+
*     Computational Photography
     Visual Analytics
+
*     Computer Animation
     Shape Analysis and Image Retrieval
+
*     Visual Analytics
     Volume Rendering
+
*     Shape Analysis and Image Retrieval
     Solid Modelling
+
*     Volume Rendering
 +
*     Solid Modelling
  
     Geometric Modelling
+
*     Geometric Modelling
     Computational Fabrication
+
*     Computational Fabrication
     Image Processing
+
*     Image Processing
     3D Reconstruction
+
*     3D Reconstruction
     Global Illumination
+
*     Global Illumination
     Graphical Human-Computer Interaction
+
*     Graphical Human-Computer Interaction
     Human Modelling
+
*     Human Modelling
     Image Analysis
+
*     Image Analysis
     Saliency Methods
+
*     Saliency Methods
     Shape Matching
+
*     Shape Matching
     Sketch-based Modelling
+
*     Sketch-based Modelling
     Robotics and Vision
+
*     Robotics and Vision
     Stylized Rendering
+
*     Stylized Rendering
     Textures
+
*     Textures
     Pattern Recognition
+
*     Pattern Recognition
     Machine Learning for Graphics
+
*     Machine Learning for Graphics

Latest revision as of 16:48, 25 February 2021

CGI 2021
Computer Graphics International
Event in series CGI
Dates 2021/09/06 (iCal) - 2021/09/10
Homepage: http://www.cgs-network.org/cgi21/
Submitting link: https://easychair.org/conferences/?conf=cgi2021
Location
Location: Geneva, Online
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Important dates
Papers: 2021/03/10
Submissions: 2021/03/10
Notification: 2021/04/15
Camera ready due: 2021/07/20
Committees
General chairs: Victoria Interrante, Nadia Magnenat Thalmann
PC chairs: Daniel Thalmann, George Papagiannakis
Table of Contents

Contents


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The following coordinate was not recognized: Geocoding failed.


We invite original contributions that advance the state-of-the-art in topics related to:

Topics

  • Rendering Techniques
  • Geometric Computing
  • Virtual and Augmented Reality
  • Shape and Surface Modeling
  • Physically Based Modeling
  • Computer Vision for Computer Graphics
  • Scientific Visualization
  • Data Compression for Graphics
  • Medical Imaging
  • Computation Geometry
  • Image Based Rendering
  • Computational Photography
  • Computer Animation
  • Visual Analytics
  • Shape Analysis and Image Retrieval
  • Volume Rendering
  • Solid Modelling
  • Geometric Modelling
  • Computational Fabrication
  • Image Processing
  • 3D Reconstruction
  • Global Illumination
  • Graphical Human-Computer Interaction
  • Human Modelling
  • Image Analysis
  • Saliency Methods
  • Shape Matching
  • Sketch-based Modelling
  • Robotics and Vision
  • Stylized Rendering
  • Textures
  • Pattern Recognition
  • Machine Learning for Graphics