GameSec: Difference between revisions
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''The Conference on Decision and Game Theory for Security focuses on protection of heterogeneous, large-scale and dynamic cyber-physical systems as well as managing security risks faced by critical infrastructures through rigorous and practically-relevant analytical methods'' | |||
Latest revision as of 04:54, 23 June 2020
| GameSec | |
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Conference on the Decision and Game Theory for Security
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Categories: Computer Networking
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| Avg. acceptance rate: | 51.5 |
| Avg. acceptance rate (last 5 years): | 51.5 |
| Table of Contents | |
Conference on the Decision and Game Theory for Security (GameSec) has an average acceptance rate of 51.5% (last 5 years 51.5%).
Events
The following events of the series GameSec are currently known in this wiki:
Number of Submitted and Accepted Papers (Main Track)
Acceptance Rate
Locations
The Conference on Decision and Game Theory for Security focuses on protection of heterogeneous, large-scale and dynamic cyber-physical systems as well as managing security risks faced by critical infrastructures through rigorous and practically-relevant analytical methods