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...le=FGE 2016 : FGE 2016: FICTIONAL GAME ELEMENTS: Critical Perspectives on Gamification Design - International Workshop @ CHI PLAY '16, Austin, Texas
|Field=gamification, game design, human computer interaction
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478 bytes (59 words) - 22:54, 13 July 2016
aspects, gamification, cloud services and resources, universal design,
- Gamification and Social Learning Artefacts
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3 KB (407 words) - 09:52, 8 August 2017
• Gamification: How to Use of Game Play Mechanics in Your Business
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5 KB (530 words) - 08:27, 24 June 2011
* EDM for gamification and in educational games.
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4 KB (486 words) - 09:39, 17 April 2020
* Computer games and gamification
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4 KB (571 words) - 10:58, 9 March 2020
- Gamification for Learning
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5 KB (724 words) - 16:04, 10 February 2021
* Engagement, motivations, incentives, and gamification.
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6 KB (866 words) - 12:52, 13 May 2020
* Engagement, motivations, incentives, and gamification.
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7 KB (837 words) - 05:07, 14 May 2020