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|Title=2020 Asia-Singapore Conference on Sport Science
|Field=Sport Science
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2 KB (243 words) - 14:17, 19 November 2020
|Acronym=Science in Society Conference 2012
|Title=Fourth International Conference on Science in Society
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1 KB (122 words) - 10:12, 2 February 2011
|Acronym=Science in Society 2011
|Title=Third International Conference on Science in Society 2011
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1 KB (127 words) - 11:40, 16 September 2020
|Title=2021 Asia-Singapore Conference on Sport Science ‘LIVE’
|Field=Sport Science
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3 KB (464 words) - 09:47, 4 February 2021
|Title=International Congress on Sports Science Research and Technology Support (icSPORTS 2013)
|Field=Sports Science
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3 KB (384 words) - 11:47, 26 October 2012
|Title=IJBES 2017 : International Journal of Biomedical Engineering and Science
INTERNATIONAL JOURNAL OF BIOMEDICAL ENGINEERING AND SCIENCE (IJBES)
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4 KB (503 words) - 11:30, 28 July 2017
- Science, Technology, Engineering and Mathematics (STEM)
- Science Education
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6 KB (777 words) - 21:29, 29 July 2016
...k:[[Acronym::Science in Society Conference 2011]]}} ||2 ||v, heißt jetzt [[Science in Society 2011]]
...rnal of Information Technology & Politics on Text Annotation for Political Science Research.]] ||45
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24 KB (2,633 words) - 16:53, 15 October 2020
* Sport, News and Entertainment
Dave Price (Computer Science, University of Wales, Aberystwyth, UK)
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8 KB (1,011 words) - 21:15, 14 October 2008
...ive television, car/train/flight games, music and system distribution, and sport entertainment led to ubiquitous systems. These systems use mobile, wearable
**Technologies for sport and entertainment
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18 KB (2,408 words) - 00:37, 16 December 2008
The International Association of Science and Technology for Development (IASTED)[http://www.iasted.org]
...1964 and 1976 Winter Olympics, Innsbruck is ideally located for the winter sport enthusiast, and offers beautiful views for those seeking the charm of a che
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9 KB (1,278 words) - 07:08, 30 August 2011
...Ubiquitous entertainment systems; Interactive television; Technologies for sport and entertainment; WiFi wireless home entertainment systems; Wearable techn
...ting; Computational Intelligence; Data Mining of Actual Services; Decision Science; Digital EcoSystems Infrastructure; Economic Clusters; Economics and Econom
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14 KB (1,804 words) - 11:49, 5 June 2020
...Ubiquitous entertainment systems; Interactive television; Technologies for sport and entertainment; WiFi wireless home entertainment systems; Wearable techn
...ting; Computational Intelligence; Data Mining of Actual Services; Decision Science; Digital EcoSystems Infrastructure; Economic Clusters; Economics and Econom
...
15 KB (1,921 words) - 23:00, 11 December 2020
SIMULATION IN COMPUTER SCIENCE
o Sport stimulation (technological innovations)
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38 KB (4,832 words) - 15:07, 27 February 2009