DMS 2017: Difference between revisions
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|Start date=2017/07/07 | |Start date=2017/07/07 | ||
|End date=2017/07/08 | |End date=2017/07/08 | ||
|Submission deadline=2017/03/28 | |||
|Homepage=https://ksiresearchorg.ipage.com/seke/dmsvlss17.html | |Homepage=https://ksiresearchorg.ipage.com/seke/dmsvlss17.html | ||
|City=Pittsburgh | |City=Pittsburgh | ||
|Country=USA | |Country=USA | ||
|Notification=2017/04/20 | |Notification=2017/04/20 | ||
|Camera ready=2017/05/10 | |Camera ready=2017/05/10 | ||
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|Early bird student=515 | |Early bird student=515 | ||
|Registration link=http://ksiresearchorg.ipage.com/seke/dms17regis.html | |Registration link=http://ksiresearchorg.ipage.com/seke/dms17regis.html | ||
|has Proceedings DOI=10.18293/DMSVLSS2017 | |has Proceedings Link=ksiresearchorg.ipage.com/seke/Proceedings/dms/DMS2017_Proceedings.pdf | ||
|has Proceedings DOI=https://doi.org/10.18293/DMSVLSS2017 | |||
}} | }} | ||
'' | ==Topics== | ||
'''Distributed and Sentient Multimedia Technology''' | |||
* media coding, acquisition and standards | |||
* QoS and QoE (quality of experience) control | |||
* digital rights management and conditional access solutions | |||
* privacy and security issues | |||
* mobile devices and wireless networks | |||
* mobile intelligent applications | |||
* sensor networks, environment control and management | |||
'''Distributed and Sentient Multimedia Models and Systems''' | |||
* human-computer interaction | |||
* multimedia affective computing | |||
* languages for distributed multimedia | |||
* multimedia software engineering issues | |||
* semantic computing and processing | |||
* media grid computing, cloud and virtualization | |||
* web services and multi-agent systems | |||
* multimedia databases and information systems | |||
* multimedia indexing and retrieval systems | |||
* multimedia and cross media authoring | |||
'''Applications of Distributed and Sentient Multimedia Systems''' | |||
* collaborative and social multimedia systems and solutions | |||
* humanities and cultural heritage applications, management and fruition | |||
* multimedia preservation | |||
* cultural heritage preservation, management and fruition | |||
* distance and lifelong learning | |||
* emergency and safety management | |||
* e-commerce and e-government applications | |||
* health care management and disability assistance | |||
* intelligent multimedia computing | |||
* internet multimedia computing | |||
* virtual, mixed and augmented reality | |||
* user profiling, reasoning and recommendations | |||
'''Visual Languages and Applications''' | |||
* 3D Printing Innovations | |||
* Additive Manufacturing | |||
* Aesthetic Computing | |||
* Ambient Information Interaction | |||
* Automated Generation and Layout of Visualisations | |||
* Biomedical Imagery | |||
* Computer-Assisted Visual Art and Design | |||
* Digital Modeling and Fabrication | |||
* Fusion of Vision with Audio and Other Modalities | |||
* Gestural Computing | |||
* Human-Machine Interface Design | |||
* Human Vision Systems and Models | |||
* Parallel/Distributed/Neural Computing and Representations for Visual Information | |||
* Pictorial Databases and Information Systems | |||
* Rapid Prototyping and Manufacturing | |||
* Scientific Visualization | |||
* Sketch and Gesture based design | |||
* Sketch and Gesture based interaction with data | |||
* Sketch Recognition | |||
* Software to Support the use of Visual Languages | |||
* Visual and Spatial/Temporal Reasoning | |||
* Visual Computing for Expert Communities | |||
* Visual Computing in Bioinformatics and Systems Biology | |||
* Visual Computing on Sensed Data | |||
* Visual Languages | |||
* Visual Programming | |||
* Visualization of Computational Processes | |||
'''Distance Education Technologies''' | |||
* Technology Enhanced Learning | |||
* Ubiquitous Learning | |||
* Intelligent learning | |||
* Eclipse Open source ecosystem and E-learning | |||
* Societal, Legal and Ethical Considerations | |||
* Pedagogical issues | |||
* Distance Learning for culture and arts | |||
* Virtual environment and serious game for education | |||
Latest revision as of 09:49, 21 April 2020
| DMS 2017 | |
|---|---|
23rd International Conference on Distributed Multimedia Systems, Visual Languages and Sentient Systems
| |
| Event in series | DMS |
| Dates | 2017/07/07 (iCal) - 2017/07/08 |
| Homepage: | https://ksiresearchorg.ipage.com/seke/dmsvlss17.html |
| Submitting link: | https://ksiresearchorg.ipage.com/seke/dmsvlss17.html |
| Location | |
| Location: | Pittsburgh, USA |
| Important dates | |
| Submissions: | 2017/03/28 |
| Notification: | 2017/04/20 |
| Camera ready due: | 2017/05/10 |
| Registration link: | http://ksiresearchorg.ipage.com/seke/dms17regis.html |
| Early bird student: | $ 515 / {{{Early bird fee reduced}}}Property "Early bird fee reduced" (as page type) with input value "{{{Early bird fee reduced}}}" contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process. (reduced) |
| On site student: | $ 595 / {{{On site fee reduced}}}Property "On site fee reduced" (as page type) with input value "{{{On site fee reduced}}}" contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process. (reduced) |
| Early bird regular: | $ 695 |
| On site regular: | $ 795 |
| Committees | |
| Organizers: | KSI Research Inc., Knowledge Systems Institute |
| General chairs: | Giuseppe Polese, Vincenzo Deufemia |
| PC members: | Jennifer Leopold, F. Colace, Weibin Liu, Chaman Sabharwal |
| Table of Contents | |
Topics
Distributed and Sentient Multimedia Technology
- media coding, acquisition and standards
- QoS and QoE (quality of experience) control
- digital rights management and conditional access solutions
- privacy and security issues
- mobile devices and wireless networks
- mobile intelligent applications
- sensor networks, environment control and management
Distributed and Sentient Multimedia Models and Systems
- human-computer interaction
- multimedia affective computing
- languages for distributed multimedia
- multimedia software engineering issues
- semantic computing and processing
- media grid computing, cloud and virtualization
- web services and multi-agent systems
- multimedia databases and information systems
- multimedia indexing and retrieval systems
- multimedia and cross media authoring
Applications of Distributed and Sentient Multimedia Systems
- collaborative and social multimedia systems and solutions
- humanities and cultural heritage applications, management and fruition
- multimedia preservation
- cultural heritage preservation, management and fruition
- distance and lifelong learning
- emergency and safety management
- e-commerce and e-government applications
- health care management and disability assistance
- intelligent multimedia computing
- internet multimedia computing
- virtual, mixed and augmented reality
- user profiling, reasoning and recommendations
Visual Languages and Applications
- 3D Printing Innovations
- Additive Manufacturing
- Aesthetic Computing
- Ambient Information Interaction
- Automated Generation and Layout of Visualisations
- Biomedical Imagery
- Computer-Assisted Visual Art and Design
- Digital Modeling and Fabrication
- Fusion of Vision with Audio and Other Modalities
- Gestural Computing
- Human-Machine Interface Design
- Human Vision Systems and Models
- Parallel/Distributed/Neural Computing and Representations for Visual Information
- Pictorial Databases and Information Systems
- Rapid Prototyping and Manufacturing
- Scientific Visualization
- Sketch and Gesture based design
- Sketch and Gesture based interaction with data
- Sketch Recognition
- Software to Support the use of Visual Languages
- Visual and Spatial/Temporal Reasoning
- Visual Computing for Expert Communities
- Visual Computing in Bioinformatics and Systems Biology
- Visual Computing on Sensed Data
- Visual Languages
- Visual Programming
- Visualization of Computational Processes
Distance Education Technologies
- Technology Enhanced Learning
- Ubiquitous Learning
- Intelligent learning
- Eclipse Open source ecosystem and E-learning
- Societal, Legal and Ethical Considerations
- Pedagogical issues
- Distance Learning for culture and arts
- Virtual environment and serious game for education