IEEE Virtual Reality Conference and 3D User Interfaces
Categories: Virtual reality
|CORE Rank (2017):||A|
|Avg. acceptance rate:||17.9|
|Avg. acceptance rate (last 5 years):||17.9|
|Table of Contents|
IEEE Virtual Reality Conference and 3D User Interfaces (VR) has an average acceptance rate of 17.9% (last 5 years 17.9%).
The following events of the series VR are currently known in this wiki:
|Ordinal||From||To||City||Country||General chair||PC chair||Submitted papers||Acceptance rate||Attendees|
|VR 2021||28||Mar 27||Apr 3||Lisbon||Online|
|VR 2020||Mar 22||Mar 26||Atlanta||Online|
|VR 2019||26||Mar 23||Mar 27||Osaka||Japan||422||22.5|
|VR 2018||25||Mar 18||Mar 22||Reutlingen||Germany|
|VR 2017||24||Mar 18||Mar 22||Los Angeles||USA||174||13.2|
About the IEEEVR Conference
Since 1993, the IEEE Virtual Reality Conference has been the premier international venue for the presentation of research results in the broad area of virtual reality (VR). Similarly, the IEEE Symposium on 3D User Interfaces (3DUI), which started as a workshop at IEEE VR in 2004, has become the premier venue for 3D user interfaces and 3D interaction in VR environments. As of 2018, VR and 3DUI have been merged into a single IEEE Conference on Virtual Reality and 3D User Interfaces, with the short name IEEE VR.