Difference between revisions of "P2PNVE 2010"

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Shanghai, China
 
Shanghai, China
 
http://acnlab.csie.ncu.edu.tw/P2PNVE2010/
 
http://acnlab.csie.ncu.edu.tw/P2PNVE2010/
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==Purpose and Scope==
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A networked virtual environment (NVE), also known as a distributed virtual environment (DVE) or collaborative virtual environment (CVE), is a computer-generated virtual world where multiple users can assume virtual representatives (or avatars) to concurrently interact with each other via networked links. Examples of NVEs include early DARPA SIMNET and DIS systems as well as currently booming Massively Multiplayer Online Games (MMOGs). Some recent studies propose using P2P architectures to increase NVE scalability and to reduce NVE management and deployment costs. Typical examples of such studies are P2P voice chatting, P2P 3D streaming, P2P game state management, and so on. In spite of the success of the studies, we need more studies about state consistency control, persistent data storage, multimedia data dissemination, cheat-prevention, topology mismatching, and virtual world interoperability to construct NVEs of better performance.
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The 1st, 2nd and 3rd International Workshop on Peer-to-Peer Networked Virtual Environments were held in conjunction with the 13th, 14th and 15th International Conference on Parallel and Distributed Systems in 2007, 2008 and 2009, respectively. To adhere to the theme of P2P-NVE workshops, the theme of P2P-NVE 2010 is to solicit original and previously unpublished new ideas on general P2P schemes as well as on the design and realization of P2P NVEs. The workshop aims to facilitate discussions and idea exchanges by both academics and practitioners. Authors are invited to submit an electronic version of original, unpublished manuscripts, not to exceed 8 double-columned, single-spaced pages, to the workshop. Submitted papers should be in accordance with IEEE Computer Society guidelines, and will be refereed by reviewers in terms of relevance, originality, contribution, correctness, and presentation.

Revision as of 06:41, 17 July 2010

P2PNVE 2010
The 4th International Workshop on Peer-to-Peer Networked Virtual Environments
Subevent of ICPADS 2010
Dates 2010/12/08 (iCal) - 2010/12/10
Homepage: http://acnlab.csie.ncu.edu.tw/P2PNVE2010/
Location
Location: Shanghai, China
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Important dates
Papers: 2010/08/20
Submissions: 2010/08/20
Notification: 2010/09/15
Camera ready due: 2010/10/01
Table of Contents


P2P-NVE 2010 The 4th International Workshop on Peer-to-Peer Networked Virtual Environments in conjunction with The 16th International Conference on Parallel and Distributed Systems (ICPADS 2010) December 8 -10, 2010 Shanghai, China http://acnlab.csie.ncu.edu.tw/P2PNVE2010/

Purpose and Scope

A networked virtual environment (NVE), also known as a distributed virtual environment (DVE) or collaborative virtual environment (CVE), is a computer-generated virtual world where multiple users can assume virtual representatives (or avatars) to concurrently interact with each other via networked links. Examples of NVEs include early DARPA SIMNET and DIS systems as well as currently booming Massively Multiplayer Online Games (MMOGs). Some recent studies propose using P2P architectures to increase NVE scalability and to reduce NVE management and deployment costs. Typical examples of such studies are P2P voice chatting, P2P 3D streaming, P2P game state management, and so on. In spite of the success of the studies, we need more studies about state consistency control, persistent data storage, multimedia data dissemination, cheat-prevention, topology mismatching, and virtual world interoperability to construct NVEs of better performance.

The 1st, 2nd and 3rd International Workshop on Peer-to-Peer Networked Virtual Environments were held in conjunction with the 13th, 14th and 15th International Conference on Parallel and Distributed Systems in 2007, 2008 and 2009, respectively. To adhere to the theme of P2P-NVE workshops, the theme of P2P-NVE 2010 is to solicit original and previously unpublished new ideas on general P2P schemes as well as on the design and realization of P2P NVEs. The workshop aims to facilitate discussions and idea exchanges by both academics and practitioners. Authors are invited to submit an electronic version of original, unpublished manuscripts, not to exceed 8 double-columned, single-spaced pages, to the workshop. Submitted papers should be in accordance with IEEE Computer Society guidelines, and will be refereed by reviewers in terms of relevance, originality, contribution, correctness, and presentation.

Facts about "P2PNVE 2010"
AcronymP2PNVE 2010 +
Camera ready dueOctober 1, 2010 +
End dateDecember 10, 2010 +
Event typeWorkshop +
Has coordinates31° 16' 20", 121° 23' 58"Latitude: 31.272136111111
Longitude: 121.39938611111
+
Has location cityShanghai +
Has location countryCategory:China +
Homepagehttp://acnlab.csie.ncu.edu.tw/P2PNVE2010/ +
IsAEvent +
NotificationSeptember 15, 2010 +
Paper deadlineAugust 20, 2010 +
Start dateDecember 8, 2010 +
Subevent ofICPADS 2010 +
Submission deadlineAugust 20, 2010 +
TitleThe 4th International Workshop on Peer-to-Peer Networked Virtual Environments +