Difference between revisions of "ISUVR 2010"

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(New page: {{Event |Acronym=ISUVR 2010 |Title=8th International Symposium on Ubiquitous Virtual Reality 2010 |Type=Conference |Field=Computer graphics |Start date=2010/07/07 |End date=2010/07/10 |Hom...)
 
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Call For Papers
 
Call For Papers
 
=====================================
 
=====================================
 
 
 
 
 
 
 
 
 
 
 
 
  
 
Emerging ubiquitous computing paradigm accelerates the convergence among different technologies for aiming  
 
Emerging ubiquitous computing paradigm accelerates the convergence among different technologies for aiming  
 
enhancement of the quality of services and users' experience. Recently, with this trend, there have been  
 
enhancement of the quality of services and users' experience. Recently, with this trend, there have been  
corresponding desires of the users to have more power in generating, sharing and using digital contents in the  
+
corresponding desires of the users to have more power in generating, sharing and using digital contents in  
virtual and augmented reality. Thus, it would help contribute to form and maintain a digital ecosystem which  
+
the virtual and augmented reality. Thus, it would help contribute to form and maintain a digital ecosystem which facilitate user interaction and enhance user experience. 
 The International Symposium on Ubiquitous Virtual Reality has been a successful event where people can exchange fresh ideas about recent trends with other researchers from different backgrounds.
facilitate user interaction and enhance user experience. 
 The International Symposium on Ubiquitous Virtual  
 
Reality has been a successful event where people can exchange fresh ideas about recent trends with other  
 
researchers from different backgrounds.
 
  
This year, we are pleased to invite you to participate in the 8th International Symposium on Ubiquitous Virtual  
+
This year, we are pleased to invite you to participate in the 8th International Symposium on Ubiquitous  
Reality (ISUVR 2010) with the theme "Toward Digital Ecosystem", held July 7-10, 2010 in Gwangju, South Korea.  
+
Virtual Reality (ISUVR 2010) with the theme "Toward Digital Ecosystem", held July 7-10, 2010 in Gwangju, South Korea. We invite original, innovative idea papers in the areas of Web 2.0, social computing, context-awareness,  
We invite original, innovative idea papers in the areas of Web 2.0, social computing, context-awareness,  
+
ubiquitous, mobile, and wearable computing as well as computer graphics, computer vision, virtual reality and augmented reality. Papers covering the following topics are welcomed, but are not limited to:
ubiquitous, mobile, and wearable computing as well as computer graphics, computer vision, virtual reality and  
 
augmented reality. Papers covering the following topics are welcomed, but are not limited to:
 
  
 
     • Theoretical backgrounds/conceptual framework for emerging paradigms
 
     • Theoretical backgrounds/conceptual framework for emerging paradigms

Revision as of 13:48, 25 January 2010

ISUVR 2010
8th International Symposium on Ubiquitous Virtual Reality 2010
Dates 2010/07/07 (iCal) - 2010/07/10
Homepage: isuvr.org
Location
Location: Gwangju, Korea
Loading map...

Important dates
Abstracts: 2010/02/07
Papers: 2010/02/24
Notification: 2010/03/21
Camera ready due: 2010/04/25
Table of Contents


ISUVR 2010: CALL FOR PAPERS
The 8th International Symposium on Ubiquitous Virtual Reality
7-10 July, 2010, Gwangju, South Korea
http://www.isuvr.org/

Call For Papers
=========================
Emerging ubiquitous computing paradigm accelerates the convergence among different technologies for aiming enhancement of the quality of services and users' experience. Recently, with this trend, there have been corresponding desires of the users to have more power in generating, sharing and using digital contents in the virtual and augmented reality. Thus, it would help contribute to form and maintain a digital ecosystem which facilitate user interaction and enhance user experience. 
 The International Symposium on Ubiquitous Virtual Reality has been a successful event where people can exchange fresh ideas about recent trends with other researchers from different backgrounds. This year, we are pleased to invite you to participate in the 8th International Symposium on Ubiquitous Virtual Reality (ISUVR 2010) with the theme "Toward Digital Ecosystem", held July 7-10, 2010 in Gwangju, South Korea. We invite original, innovative idea papers in the areas of Web 2.0, social computing, context-awareness, ubiquitous, mobile, and wearable computing as well as computer graphics, computer vision, virtual reality and augmented reality. Papers covering the following topics are welcomed, but are not limited to: • Theoretical backgrounds/conceptual framework for emerging paradigms 
 • Fundamental technologies for U-VR

 - Web 2.0 and social computing - Authoring and mashup - Context-awareness 
 - Pervasive & Ubiquitous computing 
 - Computer graphics - Computer vision - Virtual reality & Augmented reality 
 • Systems and Applications on mobile devices
 • Human-Computer interaction and design concept for U-VR Important dates: - Abstract: February 7, 2010 - Full paper submission: February 14, 2010 - Acceptance notification: March 21, 2010 - Camera ready paper submission: April 25, 2010 - Symposium date: July 7-10, 2010 All the accepted papers will be - included in the CD proceedings. - included in the IEEE Computer Society online store. - archived to IEEE Xplore(TM) and the IEEE Computer Society (CSDL) digital libraries
Facts about "ISUVR 2010"
Abstract deadlineFebruary 7, 2010 +
AcronymISUVR 2010 +
Camera ready dueApril 25, 2010 +
End dateJuly 10, 2010 +
Event typeConference +
Has coordinates35° 9' 34", 126° 51' 5"Latitude: 35.159463888889
Longitude: 126.85150277778
+
Has location cityGwangju +
Has location countryCategory:Korea +
Homepagehttp://isuvr.org +
IsAEvent +
NotificationMarch 21, 2010 +
Paper deadlineFebruary 24, 2010 +
Start dateJuly 7, 2010 +
Submission deadlineFebruary 24, 2010 +
Title8th International Symposium on Ubiquitous Virtual Reality 2010 +