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  • ...sion ROADS as a forum where participants can receive early feedback on the design and implementation of systems that may later form the core of submissions t * Design and evaluation of Internet-scale testbeds
    4 KB (577 words) - 23:31, 14 October 2008
  • * Game Theoretic Aspects of ecommerce GAME THEORETIC ASPECTS OF E-COMMERCE
    6 KB (682 words) - 10:18, 14 April 2020
  • ...; Performance and security; Secure group communication/multicast; Software design security; Middleware security; Security for nomadic code; Intrusion detecti ...ruction; Profile portfolio and profile discovery; Profiling game users and game traffic; Profiling transactions; Simpson'd paradox; Real-time profiling mec
    13 KB (1,617 words) - 19:03, 24 November 2008
  • ...nd evaluations in the fields of computer science, pedagogy, psychology and design. Accordingly, we invite researches from different fields to contribute to e * Game-based learning, Game-based training
    5 KB (599 words) - 18:05, 11 December 2008
  • *Design and analysis of learning algorithms *Learning in other settings: e.g. social, economic, and game-theoretic
    3 KB (314 words) - 09:33, 1 April 2020
  • o Computational aspects of economics, game theory, finance, and voting o Automated mechanism design, including computational pricing
    9 KB (1,221 words) - 12:58, 18 January 2009
  • - Game and Decision Theories - Agents Analysis and Design
    4 KB (588 words) - 13:01, 18 January 2009
  • ...ks and systems is that each player determines its behaviors autonomously. "Design for choice" is the fundamental principle of autonomous networks and systems ...ad hoc networks. In this direction, biology, psychology, economics (e.g., game theory), social network, and many other research fields can provide many he
    6 KB (767 words) - 13:01, 18 January 2009
  • computing, game theory, social networks, networking (including areas parallel algorithms, protocols, analysis and design of complex
    5 KB (636 words) - 13:02, 18 January 2009
  • 1. Design of new interactions and interfaces for games 9. Software engineering processes for game
    2 KB (250 words) - 16:33, 27 February 2009
  • Original contributions to the theory, design, analysis, implementation, * game-theoretic approaches to distributed computing
    7 KB (890 words) - 15:05, 27 December 2015
  • ...rganisation aims at an interactive hands-on session along the lines of the Design Garage that was held at INTETAIN 2005. Individuals who want to organise spe ...ut. I’m operating Ie through Debian and even pieces from your up-to-date design articles is a modest wonky. As i notice it’s a fantastic standard place t
    5 KB (684 words) - 01:46, 14 October 2012
  • * Algorithms: algorithm design and optimization; combinatorics and analysis of algorithms; computational c algorithmic game theory; ...
    2 KB (282 words) - 11:28, 21 April 2021
  • evaluation, design, and model reduction. The aim of the Performance - Game theory and pricing
    5 KB (684 words) - 17:06, 27 February 2009
  • The workshop focuses on the design and analysis of algorithms for experimental methods used to design and analyze efficient
    4 KB (547 words) - 17:06, 27 February 2009
  • ...missions will be evaluated based on their accessibility to both commercial game developers and researchers in addition to their technical merit. ...in a game prototype or test-bed, but need not be validated in a commercial game. Research Track papers are evaluated by the highest standards of academic r
    8 KB (1,134 words) - 17:06, 27 February 2009
  • ...and frequent failures, pose new interesting abstract modeling, algorithmic design, analysis and implementation challenges of great practical impact. * Game theoretic aspects
    6 KB (750 words) - 16:50, 27 December 2015
  • - game theory and trusting behaviors - User interface design and evaluations for electronic commerce and mobile commerce
    12 KB (1,690 words) - 17:08, 27 February 2009
  • + Interaction Design + Human Factors and Ergonomics + Engineering and Design
    4 KB (536 words) - 11:34, 2 August 2009
  • ...can be mobile, it is easy to see that there is an opportunity to apply the game theory to further solve some of the more complicated optimisation problems * Scalability and mobility issues in cross-layer design, and optimisation for effective communications
    7 KB (950 words) - 11:35, 2 August 2009

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