CSCW 2018: Difference between revisions
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The 21st ACM Conference on Computer Supported Cooperative Work and Social Computing (CSCW) 2018 | |||
==Topics== | |||
*Social and crowd computing. Studies, theories, designs, mechanisms, systems, and/or infrastructures addressing social media, social networking, wikis, blogs, online gaming, crowdsourcing, collective intelligence, virtual worlds or collaborative information behaviors. | |||
*System design. Hardware, architectures, infrastructures, interaction design, technical foundations, algorithms, and/or toolkits that enable the building of new social and collaborative systems and experiences. | |||
*Theories. Critical analysis or theory with clear relevance to the design or study of social and collaborative systems. | |||
*Empirical investigations. Findings, guidelines, and/or studies related to communication, collaboration, and social technologies, practices, or use. CSCW 2018 welcomes diverse methods and approaches. | |||
*Mining and modeling. Studies, analyses and infrastructures for making use of large- and small-scale data. | |||
*Methodologies and tools. Novel methods or combinations of approaches and tools used in building systems or studying their use. | |||
*Domain-specific social and collaborative applications. Including applications to healthcare, transportation, gaming, ICT4D, sustainability, education, accessibility, global collaboration, or other domains. | |||
*Collaboration systems based on emerging technologies. Mobile and ubiquitous computing, game engines, virtual worlds, multi-touch, novel display technologies, vision and gesture recognition, big data, MOOCs, crowd labor markets, SNSs, or sensing systems. | |||
*Ethics and policy implications. Analysis of the implications of socio-technical systems and the algorithms that shape them. | |||
*Crossing boundaries. Studies, prototypes, or other investigations that explore interactions across disciplines, distance, languages, generations, and cultures, to help better understand how to transcend social, temporal, and/or spatial boundaries. | |||
==Submissions== | |||
==Important Dates== | |||
Revision as of 10:29, 2 December 2020
| CSCW 2018 | |
|---|---|
21st ACM Conference on Computer Supported Cooperative Work and Social Computing
| |
| Ordinal | 21 |
| Event in series | CSCW |
| Dates | 2018/11/03 (iCal) - 2018/11/07 |
| Location | |
| Location: | Jersey City, New Jersey, USA |
| Papers: | Submitted 1107 / Accepted 289 (26.1 %) |
| Table of Contents | |
The 21st ACM Conference on Computer Supported Cooperative Work and Social Computing (CSCW) 2018
Topics
- Social and crowd computing. Studies, theories, designs, mechanisms, systems, and/or infrastructures addressing social media, social networking, wikis, blogs, online gaming, crowdsourcing, collective intelligence, virtual worlds or collaborative information behaviors.
- System design. Hardware, architectures, infrastructures, interaction design, technical foundations, algorithms, and/or toolkits that enable the building of new social and collaborative systems and experiences.
- Theories. Critical analysis or theory with clear relevance to the design or study of social and collaborative systems.
- Empirical investigations. Findings, guidelines, and/or studies related to communication, collaboration, and social technologies, practices, or use. CSCW 2018 welcomes diverse methods and approaches.
- Mining and modeling. Studies, analyses and infrastructures for making use of large- and small-scale data.
- Methodologies and tools. Novel methods or combinations of approaches and tools used in building systems or studying their use.
- Domain-specific social and collaborative applications. Including applications to healthcare, transportation, gaming, ICT4D, sustainability, education, accessibility, global collaboration, or other domains.
- Collaboration systems based on emerging technologies. Mobile and ubiquitous computing, game engines, virtual worlds, multi-touch, novel display technologies, vision and gesture recognition, big data, MOOCs, crowd labor markets, SNSs, or sensing systems.
- Ethics and policy implications. Analysis of the implications of socio-technical systems and the algorithms that shape them.
- Crossing boundaries. Studies, prototypes, or other investigations that explore interactions across disciplines, distance, languages, generations, and cultures, to help better understand how to transcend social, temporal, and/or spatial boundaries.