I3D 2020: Difference between revisions
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Topics include, but are not limited to: | |||
* Real-time rendering | |||
* Physics-based animation | |||
* Virtual and augmented reality | |||
* Deep learning for graphics and simulation | |||
* Collision detection | |||
* Real-time computer vision | |||
* | * Navigation in virtual environments | ||
* | * Texture synthesis | ||
** | * Real-time post-processing effects | ||
* Interactive 3D modeling | |||
* | * Level-of-detail approaches | ||
** | * Pre-computed lighting for real-time applications | ||
* Visibility computation | |||
* | * Real-time surface shading | ||
* | * Fast shadows, caustics and reflections | ||
* Impostors and image-based techniques | |||
* | * Motion synthesis and path planning | ||
* | * Interaction devices and techniques | ||
* Interactive visualization | |||
* | * User studies of interactive techniques | ||
* | * Sketch-based 3D interaction | ||
* Highly-interactive video game techniques | |||
* | * Content generation techniques for real-time applications | ||
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** | |||
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Latest revision as of 09:23, 13 May 2020
| I3D 2020 | |
|---|---|
ACM-SIGRAPH Interactive 3D Graphics
| |
| Event in series | I3D |
| Dates | 2020/09/15 (iCal) - 2020/09/17 |
| Homepage: | http://i3dsymposium.github.io/2020/ |
| Twitter account: | @I3DCONF |
| Location | |
| Location: | San Francisco, California, United States |
| Important dates | |
| Submissions: | 2019/12/20 |
| Committees | |
| General chairs: | Morgan McGuire, Derek Nowrouzezahrai |
| Table of Contents | |
| Tweets by @I3DCONF | |
Topics include, but are not limited to: * Real-time rendering * Physics-based animation * Virtual and augmented reality * Deep learning for graphics and simulation * Collision detection * Real-time computer vision * Navigation in virtual environments * Texture synthesis * Real-time post-processing effects * Interactive 3D modeling * Level-of-detail approaches * Pre-computed lighting for real-time applications * Visibility computation * Real-time surface shading * Fast shadows, caustics and reflections * Impostors and image-based techniques * Motion synthesis and path planning * Interaction devices and techniques * Interactive visualization * User studies of interactive techniques * Sketch-based 3D interaction * Highly-interactive video game techniques * Content generation techniques for real-time applications