VRST 2018: Difference between revisions
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==Topics== | ==Topics== | ||
* XR technology and devices | |||
* Advanced display technologies and immersive projection technologies | |||
* Low-latency and high-performance XR | |||
* Multi-user and distributed XR | |||
* XR software infrastructures | |||
* XR authoring systems | |||
* HCI for XR | |||
* Real-time techniques for XR | |||
* Haptics, smell and taste | |||
* Computer graphics techniques for XR | |||
* Computer vision techniques for XR | |||
* Modeling and simulation | |||
* AI approaches for XR | |||
* XR applications | |||
==Submissions== | ==Submissions== | ||
==Important Dates== | ==Important Dates== | ||
Revision as of 10:45, 4 May 2020
| VRST 2018 | |
|---|---|
24th ACM Symposium on Virtual Reality Software and Technology
| |
| Event in series | VRST |
| Dates | 2018/11/28 (iCal) - 2018/12/01 |
| Homepage: | https://vrst.acm.org/vrst2018/ |
| Location | |
| Location: | Tokyo, Japan |
| Accepted short papers: | 10 |
| Papers: | Submitted 190 / Accepted 32 (16.8 %) |
| Table of Contents | |
Topics
- XR technology and devices
- Advanced display technologies and immersive projection technologies
- Low-latency and high-performance XR
- Multi-user and distributed XR
- XR software infrastructures
- XR authoring systems
- HCI for XR
- Real-time techniques for XR
- Haptics, smell and taste
- Computer graphics techniques for XR
- Computer vision techniques for XR
- Modeling and simulation
- AI approaches for XR
- XR applications