SCA 2020: Difference between revisions
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== Topics == | |||
We invite work on a broad range of topics, including: | |||
* 2D, 3D, and N-D animation systems | |||
* Autonomous characters | |||
* Clothing animation and simulation | |||
* Expressive motion / communication | |||
* Facial animation | |||
* Group and crowd behavior | |||
* Intuitive interfaces for creating and editing animations | |||
* Mathematical foundations of animation | |||
* Methods of control and artistic direction of simulations | |||
* Machine learning techniques for animation | |||
* Nature in motion (natural phenomena, plants, clouds, …) | |||
* New time-based art forms on the computer | |||
* Novel time-varying phenomena | |||
* Perceptual metrics and foundations of animation | |||
* Physical realism / measuring the real world for animation | |||
* Physical simulation | |||
* Fluid animation | |||
* Planning / learning / optimization for animation | |||
* Real-time and interactive methods | |||
* Camera control methods for computer animation | |||
* Sound and speech for animation | |||
as well as on related problems in robotics, game development, human-computer interaction, simulation, visualization, computer vision, and others. | |||
Revision as of 04:29, 17 April 2020
| SCA 2020 | |
|---|---|
Symposium on Computer Animation
| |
| Event in series | SCA |
| Dates | 2020/08/24 (iCal) - 2020/08/26 |
| Homepage: | http://computeranimation.org/# |
| Location | |
| Location: | Montréal, Canada |
| Important dates | |
| Submissions: | 2020/05/07 |
| Table of Contents | |
Topics
We invite work on a broad range of topics, including:
* 2D, 3D, and N-D animation systems * Autonomous characters * Clothing animation and simulation * Expressive motion / communication * Facial animation * Group and crowd behavior * Intuitive interfaces for creating and editing animations * Mathematical foundations of animation * Methods of control and artistic direction of simulations * Machine learning techniques for animation * Nature in motion (natural phenomena, plants, clouds, …) * New time-based art forms on the computer * Novel time-varying phenomena * Perceptual metrics and foundations of animation * Physical realism / measuring the real world for animation * Physical simulation * Fluid animation * Planning / learning / optimization for animation * Real-time and interactive methods * Camera control methods for computer animation * Sound and speech for animation
as well as on related problems in robotics, game development, human-computer interaction, simulation, visualization, computer vision, and others.