UIC 2019: Difference between revisions
Created page with "{{Event |Acronym=UIC 2019 |Title=19th IEEE Conference on Ubiquitous Intelligence and Computing. Ubiquitous |Series=UIC |Type=Conference |Start date=2019/08/19 |End date=2019/0..." |
No edit summary |
||
| Line 9: | Line 9: | ||
|City=Leicester | |City=Leicester | ||
|Country=UK | |Country=UK | ||
|Paper deadline=2019/05/06 | |||
}} | }} | ||
==Topics== | ==Topics== | ||
* Intelligent/Smart Object & Interaction | |||
* Intelligent/smart systems and services | |||
* AutoID technologies such as RFID/iBeacon | |||
* Urban Computing and Smart City Systems | |||
* | * Embedded Chips, Sensors, and Actuators | ||
* | * Smart Home, Office, Laboratory, and Factory | ||
** | * MEMS, NEMS, Micro and Biometric Devices | ||
* Virtual Reality, Augmented Reality | |||
* | * Printed Electronics and Pasted Circuits | ||
** | * Intelligent Traffic and Transportation | ||
* Wearable Devices & Embodied interaction | |||
* | * Intelligent Energy Consumption | ||
** | * Materials, Textiles, Fabrics, Furniture, etc. | ||
* Intelligent Environmental Protection | |||
* | * Embedded Software and Agents | ||
* | * Smart Healthcare and Active Assisted Living | ||
* Interaction to Smart Objects and Devices | |||
* | * Smart Education and Learning | ||
** | * Smart Object OS and Programming | ||
* Pervasive Games and Entertainment | |||
* | * Novel Interaction Models for Smart Objects | ||
** | * Smart Public Safety and Security | ||
** | * Self-explanatory Smart Objects | ||
* Virtual Personal Assistants, Cognitive Experts | |||
* | * Intelligent/smart environment and applications | ||
** | * Personalization and Social Aspects | ||
* Sensor, Ad Hoc, and P2P Networks | |||
* | * Social Computing and Crowd Computing | ||
* | * Wearable, Personal and Body Area Systems | ||
- | * Mobile Crowd Sensing and Sourcing | ||
* Smart Systems Programming Models | |||
* Affect/Emotion/Personality/Mind Computing | |||
* Intelligent Services and Architectures | |||
* Location-Based Social Networks | |||
* Cognitive computing in ubiquitous systems | |||
* Human Mobility Modeling and Mining | |||
* Human Activity Recognition | |||
* Human Centered Computing | |||
* Adaptive, Autonomic & Context-aware Systems | |||
* Context-aware Computing | |||
* Autonomous Cars, Assistive Driving | |||
* Recommendation Systems for Ubiquitous Comp | |||
* Big Data in Ubiquitous Systems | |||
* Human-centric Design & Sensing | |||
* Nature-inspired Intelligent Systems | |||
* Socially Aware and Community-aware Systems | |||
* Knowledge Representation and Reasoning | |||
* Security, Privacy, Safety and Ethical & Legal Issues | |||
* Chatbots, Cyborgs, Embodied Agents | |||
* Smart Object-mediated Behaviour Modelling | |||
Revision as of 13:16, 16 April 2020
| UIC 2019 | |
|---|---|
19th IEEE Conference on Ubiquitous Intelligence and Computing. Ubiquitous
| |
| Event in series | UIC |
| Dates | 2019/08/19 (iCal) - 2019/08/23 |
| Homepage: | http://www.smart-world.org/2019/uic/ |
| Location | |
| Location: | Leicester, UK |
| Important dates | |
| Papers: | 2019/05/06 |
| Table of Contents | |
Topics
* Intelligent/Smart Object & Interaction * Intelligent/smart systems and services * AutoID technologies such as RFID/iBeacon * Urban Computing and Smart City Systems * Embedded Chips, Sensors, and Actuators * Smart Home, Office, Laboratory, and Factory * MEMS, NEMS, Micro and Biometric Devices * Virtual Reality, Augmented Reality * Printed Electronics and Pasted Circuits * Intelligent Traffic and Transportation * Wearable Devices & Embodied interaction * Intelligent Energy Consumption * Materials, Textiles, Fabrics, Furniture, etc. * Intelligent Environmental Protection * Embedded Software and Agents * Smart Healthcare and Active Assisted Living * Interaction to Smart Objects and Devices * Smart Education and Learning * Smart Object OS and Programming * Pervasive Games and Entertainment * Novel Interaction Models for Smart Objects * Smart Public Safety and Security * Self-explanatory Smart Objects * Virtual Personal Assistants, Cognitive Experts * Intelligent/smart environment and applications * Personalization and Social Aspects * Sensor, Ad Hoc, and P2P Networks * Social Computing and Crowd Computing * Wearable, Personal and Body Area Systems * Mobile Crowd Sensing and Sourcing * Smart Systems Programming Models * Affect/Emotion/Personality/Mind Computing * Intelligent Services and Architectures * Location-Based Social Networks * Cognitive computing in ubiquitous systems * Human Mobility Modeling and Mining * Human Activity Recognition * Human Centered Computing * Adaptive, Autonomic & Context-aware Systems * Context-aware Computing * Autonomous Cars, Assistive Driving * Recommendation Systems for Ubiquitous Comp * Big Data in Ubiquitous Systems * Human-centric Design & Sensing * Nature-inspired Intelligent Systems * Socially Aware and Community-aware Systems * Knowledge Representation and Reasoning * Security, Privacy, Safety and Ethical & Legal Issues * Chatbots, Cyborgs, Embodied Agents * Smart Object-mediated Behaviour Modelling