VRST 2019: Difference between revisions
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==Topics== | |||
* Virtual Reality / Augmented Reality / Mixed Reality (XR) technology and devices | |||
* Advanced display technologies and immersive projection technologies | |||
* Low-latency and high-performance XR | |||
* Multi-user and distributed XR | |||
* XR software infrastructures | |||
* XR authoring systems | |||
* Human interaction and collaborative techniques for XR | |||
* Input devices for XR | |||
* Tracking and sensing | |||
* Multisensory and multimodal systems for XR | |||
* Brain-computer interfaces | |||
* Haptics, smell and taste | |||
* Audio and music processing, and/or sound synthesis for XR | |||
* Computer vision and computer graphics techniques for XR | |||
* Immersive simulations in XR and Immersive analytics | |||
* Modelling and simulation | |||
* Real-time physics-based modelling | |||
* Real-time and physically based rendering | |||
* Avatars and virtual humans in XR | |||
* Tele-operation and telepresence | |||
* Performance testing & evaluation | |||
* Locomotion and navigation in virtual environments | |||
* Perception, presence, virtual embodiment, and cognition | |||
* Teleoperation and telepresence | |||
* Computer animation for XR | |||
* XR applications e.g. training systems, medical systems | |||
* XR for fabrication | |||
* Innovative HCI approaches in XR | |||
* Multi-disciplinary research projects involving innovative use of XR | |||
==Submissions== | |||
==Important Dates== | |||
Revision as of 09:19, 4 May 2020
| VRST 2019 | |
|---|---|
25th ACM Symposium on Virtual Reality Software and Technology
| |
| Event in series | VRST |
| Dates | 2019/11/12 (iCal) - 2019/11/15 |
| Homepage: | https://vrst.acm.org/vrst2019/ |
| Location | |
| Location: | Parramatta, Australia |
| Important dates | |
| Abstracts: | 2019/07/19 |
| Papers: | 2019/07/19 |
| Posters: | 2019/08/15 |
| Demos: | 2019/08/15 |
| Notification: | 2019/09/15 |
| Table of Contents | |
Topics
- Virtual Reality / Augmented Reality / Mixed Reality (XR) technology and devices
- Advanced display technologies and immersive projection technologies
- Low-latency and high-performance XR
- Multi-user and distributed XR
- XR software infrastructures
- XR authoring systems
- Human interaction and collaborative techniques for XR
- Input devices for XR
- Tracking and sensing
- Multisensory and multimodal systems for XR
- Brain-computer interfaces
- Haptics, smell and taste
- Audio and music processing, and/or sound synthesis for XR
- Computer vision and computer graphics techniques for XR
- Immersive simulations in XR and Immersive analytics
- Modelling and simulation
- Real-time physics-based modelling
- Real-time and physically based rendering
- Avatars and virtual humans in XR
- Tele-operation and telepresence
- Performance testing & evaluation
- Locomotion and navigation in virtual environments
- Perception, presence, virtual embodiment, and cognition
- Teleoperation and telepresence
- Computer animation for XR
- XR applications e.g. training systems, medical systems
- XR for fabrication
- Innovative HCI approaches in XR
- Multi-disciplinary research projects involving innovative use of XR