UIC 2018: Difference between revisions
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==Topics== | ==Topics== | ||
* – AutoID technologies such as RFID/iBeacon | |||
* – Embedded Chips, Sensors, and Actuators | |||
* – MEMS, NEMS, Micro and Biometric Devices | |||
* – Printed Electronics and Pasted Circuits | |||
* | * – Wearable Devices & Embodied interaction | ||
* | * – Materials, Textiles, Fabrics, Furniture, etc. | ||
** | * – Embedded Software and Agents | ||
* – Interaction to Smart Objects and Devices | |||
* | * – Smart Object OS and Programming | ||
** | * – Novel Interaction Models for Smart Objects | ||
* – Self-explanatory Smart Objects | |||
* | * – Urban Computing and Smart City Systems | ||
** | * – Smart Home, Office, Laboratory, and Factory | ||
* – Virtual Reality, Augmented Reality | |||
* | * – Intelligent Traffic and Transportation | ||
** | * – Intelligent Energy Consumption | ||
* – Intelligent Environmental Protection | |||
* | * – Smart Education and Learning | ||
** | * – Smart Healthcare and Active Assisted Living | ||
* – Pervasive Games and Entertainment | |||
* | * – Smart Public Safety and Security | ||
** | * – Virtual Personal Assistants, Cognitive Experts | ||
** | * – Sensor, Ad Hoc, and P2P Networks | ||
* – Wearable, Personal and Body Area Systems | |||
* | * – Smart Systems Programming Models | ||
** | * – Intelligent Services and Architectures | ||
* – Cognitive computing in ubiquitous systems | |||
* | * – Human Activity Recognition | ||
** | * – Adaptive, Autonomic & Context-aware Systems | ||
- | * – Autonomous Cars, Assistive Driving | ||
* – Big Data in Ubiquitous Systems | |||
* – Nature-inspired Intelligent Systems | |||
* – Knowledge Representation and Reasoning | |||
* – Chatbots, Cyborgs, Embodied Agents | |||
* – Social Computing and Crowd Computing | |||
* – Mobile Crowd Sensing and Sourcing | |||
* – Affect/Emotion/Personality/Mind Computing | |||
* – Location-Based Social Networks | |||
* – Human Mobility Modeling and Mining | |||
* – Human Centered Computing | |||
* – Context-aware Computing | |||
* – Recommendation Systems for Ubiquitous Comp | |||
* – Human-centric Design & Sensing | |||
* – Socially Aware and Community-aware Systems | |||
* – Security, Privacy, Safety and Ethical & Legal Issues | |||
* – Smart Object-mediated Behaviour Modelling | |||
Latest revision as of 13:46, 16 April 2020
| UIC 2018 | |
|---|---|
15th IEEE International Conference on Intelligence and Computing
| |
| Event in series | UIC |
| Dates | 2018/10/08 (iCal) - 2018/10/12 |
| Homepage: | http://www.smart-world.org/2018/uic/ |
| Location | |
| Location: | Guangzhou, China |
| Important dates | |
| Submissions: | 2018/04/25 |
| Table of Contents | |
Topics
- – AutoID technologies such as RFID/iBeacon
- – Embedded Chips, Sensors, and Actuators
- – MEMS, NEMS, Micro and Biometric Devices
- – Printed Electronics and Pasted Circuits
- – Wearable Devices & Embodied interaction
- – Materials, Textiles, Fabrics, Furniture, etc.
- – Embedded Software and Agents
- – Interaction to Smart Objects and Devices
- – Smart Object OS and Programming
- – Novel Interaction Models for Smart Objects
- – Self-explanatory Smart Objects
- – Urban Computing and Smart City Systems
- – Smart Home, Office, Laboratory, and Factory
- – Virtual Reality, Augmented Reality
- – Intelligent Traffic and Transportation
- – Intelligent Energy Consumption
- – Intelligent Environmental Protection
- – Smart Education and Learning
- – Smart Healthcare and Active Assisted Living
- – Pervasive Games and Entertainment
- – Smart Public Safety and Security
- – Virtual Personal Assistants, Cognitive Experts
- – Sensor, Ad Hoc, and P2P Networks
- – Wearable, Personal and Body Area Systems
- – Smart Systems Programming Models
- – Intelligent Services and Architectures
- – Cognitive computing in ubiquitous systems
- – Human Activity Recognition
- – Adaptive, Autonomic & Context-aware Systems
- – Autonomous Cars, Assistive Driving
- – Big Data in Ubiquitous Systems
- – Nature-inspired Intelligent Systems
- – Knowledge Representation and Reasoning
- – Chatbots, Cyborgs, Embodied Agents
- – Social Computing and Crowd Computing
- – Mobile Crowd Sensing and Sourcing
- – Affect/Emotion/Personality/Mind Computing
- – Location-Based Social Networks
- – Human Mobility Modeling and Mining
- – Human Centered Computing
- – Context-aware Computing
- – Recommendation Systems for Ubiquitous Comp
- – Human-centric Design & Sensing
- – Socially Aware and Community-aware Systems
- – Security, Privacy, Safety and Ethical & Legal Issues
- – Smart Object-mediated Behaviour Modelling