SCA 2020: Difference between revisions

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== Topics ==
We invite work on a broad range of topics, including:
    * 2D, 3D, and N-D animation systems
    *    Autonomous characters
    *    Clothing animation and simulation
    *    Expressive motion / communication
    *    Facial animation
    *    Group and crowd behavior
    *    Intuitive interfaces for creating and editing animations
    *    Mathematical foundations of animation
    *    Methods of control and artistic direction of simulations
    *    Machine learning techniques for animation
    *    Nature in motion (natural phenomena, plants, clouds, …)
    *    New time-based art forms on the computer
    *    Novel time-varying phenomena
    *    Perceptual metrics and foundations of animation
    *    Physical realism / measuring the real world for animation
    *    Physical simulation
    *    Fluid animation
    *    Planning / learning / optimization for animation
    *    Real-time and interactive methods
    *    Camera control methods for computer animation
    *    Sound and speech for animation
as well as on related problems in robotics, game development, human-computer interaction, simulation, visualization, computer vision, and others.

Revision as of 04:29, 17 April 2020

SCA 2020
Symposium on Computer Animation
Event in series SCA
Dates 2020/08/24 (iCal) - 2020/08/26
Homepage: http://computeranimation.org/#
Location
Location: Montréal, Canada
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Important dates
Submissions: 2020/05/07
Table of Contents


Topics

We invite work on a broad range of topics, including:
   * 2D, 3D, and N-D animation systems
   *     Autonomous characters
   *     Clothing animation and simulation
   *     Expressive motion / communication
   *     Facial animation
   *     Group and crowd behavior
   *     Intuitive interfaces for creating and editing animations
   *     Mathematical foundations of animation
   *     Methods of control and artistic direction of simulations
   *     Machine learning techniques for animation
   *     Nature in motion (natural phenomena, plants, clouds, …)
   *     New time-based art forms on the computer
   *     Novel time-varying phenomena
   *     Perceptual metrics and foundations of animation
   *     Physical realism / measuring the real world for animation
   *     Physical simulation
   *     Fluid animation
   *     Planning / learning / optimization for animation
   *     Real-time and interactive methods
   *     Camera control methods for computer animation
   *     Sound and speech for animation

as well as on related problems in robotics, game development, human-computer interaction, simulation, visualization, computer vision, and others.