CCNC 2017: Difference between revisions

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|Workshop deadline=April 15, 2016
|Workshop deadline=April 15, 2016
|Notification=Sep 4, 2016
|Notification=Sep 4, 2016
|Submitted papers=302
|Accepted papers=40
}}
}}


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*Vehicular Communications and Applications in Water, Land, and Sky
*Vehicular Communications and Applications in Water, Land, and Sky
*Selected Topics in Consumer Communications and Networking
*Selected Topics in Consumer Communications and Networking
==Submissions==
==Important Dates==
==Committees==
* Co-Organizers
* General Co-Chairs
** [[has general chair::some person]], some affiliation, country
* PC Co-Chairs
** [[has program chair::Pietro Manzoni]], Universitat Politècnica de Valencia, SPAIN
** [[has program chair::Ben Lee]], Oregon State University, USA
* Workshop Chair
** [[has workshop chair::Carlos Calafate]], calafate@disca.upv.es
** [[has workshop chair::Celimuge Wu]], clmg@is.uec.ac.jp
* Panel Chair
** [[has OC member::some person]], some affiliation, country
* Seminars Chair
** [[has tutorial chair::some person]], some affiliation, country
* Demonstration Co-Chairs
** [[has demo chair::some person]], some affiliation, country
** [[has demo chair::some person]], some affiliation, country
* Local Organizing Co-Chairs
** [[has local chair::some person]], some affiliation, country
* Program Committee Members
** [[has PC member::some person]], some affiliation, country

Latest revision as of 07:41, 4 September 2023

CCNC 2017
14th Annual IEEE Consumer Communications & Networking Conference
Event in series CCNC
Dates Jan 8, 2017 (iCal) - Jan 11, 2017
Homepage: www.ccnc2017.ieee-ccnc.org/
Location
Location: Las Vegas, Nevada, USA
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Important dates
Workshops: April 15, 2016
Submissions: Jun 15, 2016
Notification: Sep 4, 2016
Papers: Submitted 302 / Accepted 40 (13.2 %)
Table of Contents


Enter your description here. Maybe just paste in the call for papers.

Topics

  • Networking solutions for Games, Multimedia, Social Good, and P2P Applications
  • Cloud Services and Networking
  • Wireless Communications: MAC and Cross-Layer Design
  • Wireless Communications: Fundamentals and PHY
  • Mobile and Wireless Networks
  • Sensing, Smart Spaces and IoT: Applications and QoE
  • Security, Privacy and Content Protection
  • Mobile and Wearable Devices, Services and Applications
  • Vehicular Communications and Applications in Water, Land, and Sky
  • Selected Topics in Consumer Communications and Networking