Difference between revisions of "I3D 2018"
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|Acronym=I3D 2018 | |Acronym=I3D 2018 | ||
|Title=ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games | |Title=ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games | ||
| − | |Series= | + | |Series=I3D |
|Type=Conference | |Type=Conference | ||
|Start date=2018/05/15 | |Start date=2018/05/15 | ||
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|State=Quebec | |State=Quebec | ||
|Country=Canada | |Country=Canada | ||
| + | |Has host organization=Association for Computing Machinery | ||
|has general chair=Morgan McGuire, Derek Nowrouzezahrai | |has general chair=Morgan McGuire, Derek Nowrouzezahrai | ||
|Submitted papers=70 | |Submitted papers=70 | ||
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|has Proceedings Link=https://dl.acm.org/doi/proceedings/10.1145/3190834 | |has Proceedings Link=https://dl.acm.org/doi/proceedings/10.1145/3190834 | ||
}} | }} | ||
| − | + | Topics include, but are not limited to: | |
| − | + | * Interaction devices and techniques | |
| − | + | * 3D game techniques | |
| − | + | * Virtual and augmented reality | |
| − | + | * Interactive modeling | |
| − | + | * Level-of-detail approaches | |
| − | + | * Pre-computed lighting | |
| − | * | + | * Visibility computation |
| − | * | + | * Real-time surface shading |
| − | * | + | * Fast shadows, caustics and reflections |
| − | + | * Imposters and image-based techniques | |
| − | * | + | * Animated models |
| − | * | + | * Physics-based animation |
| − | + | * GPU techniques | |
| − | * | + | * Navigation methods |
| − | * | + | * Interactive visualization |
| − | + | * User studies of interactive techniques and applications | |
| − | + | * Sketch-based 3D interaction | |
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| − | |||
| − | * | ||
| − | * | ||
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| − | * | ||
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Latest revision as of 10:19, 13 May 2020
| I3D 2018 | |
|---|---|
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
| |
| Event in series | I3D |
| Dates | 2018/05/15 (iCal) - 2018/05/18 |
| Homepage: | http://i3dsymposium.github.io/2018/ |
| Twitter account: | @I3DCONF |
| Location | |
| Location: | Montreal, Quebec, Canada |
Loading map... | |
| Important dates | |
| Submissions: | 2017/12/29 |
| Papers: | Submitted 70 / Accepted 42 (60 %) |
| Committees | |
| General chairs: | Morgan McGuire, Derek Nowrouzezahrai |
| Table of Contents | |
| Tweets by @I3DCONF | |
Topics include, but are not limited to:
- Interaction devices and techniques
- 3D game techniques
- Virtual and augmented reality
- Interactive modeling
- Level-of-detail approaches
- Pre-computed lighting
- Visibility computation
- Real-time surface shading
- Fast shadows, caustics and reflections
- Imposters and image-based techniques
- Animated models
- Physics-based animation
- GPU techniques
- Navigation methods
- Interactive visualization
- User studies of interactive techniques and applications
- Sketch-based 3D interaction
Facts about "I3D 2018"
| Acceptance rate | 60.0 + |
| Accepted papers | 42 + |
| Acronym | I3D 2018 + |
| End date | May 18, 2018 + |
| Event in series | I3DG + |
| Event type | Conference + |
| Has coordinates | 45° 30' 11", -73° 34' 11"Latitude: 45.503183333333 Longitude: -73.569805555556 + |
| Has general chair | Morgan McGuire + and Derek Nowrouzezahrai + |
| Has location city | Montreal + |
| Has location country | Category:Canada + |
| Has location state | Quebec + |
| Has twitter | @I3DCONF + |
| Homepage | http://i3dsymposium.github.io/2018/ + |
| IsA | Event + |
| Start date | May 15, 2018 + |
| Submission deadline | December 29, 2017 + |
| Submitted papers | 70 + |
| Title | ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games + |