CCNC 2017: Difference between revisions
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{{Event | {{Event | ||
|Acronym=CCNC 2017 | |Acronym=CCNC 2017 | ||
|Title= | |Title=14th Annual IEEE Consumer Communications & Networking Conference | ||
|Series= | |Series=CCNC | ||
|Type=Conference | |Type=Conference | ||
|Field=Communications and Networking | |Field=Communications and Networking | ||
|Start date=Jan 8, 2017 | |Start date=Jan 8, 2017 | ||
|End date=Jan 11, 2017 | |End date=Jan 11, 2017 | ||
|Homepage= | |Homepage=www.ccnc2017.ieee-ccnc.org/ | ||
|City=Las Vegas | |City=Las Vegas | ||
|State=Nevada | |State=Nevada | ||
|Country=USA | |Country=USA | ||
|Submission deadline=Jun 15, 2016 | |Submission deadline=Jun 15, 2016 | ||
|Workshop deadline= | |Workshop deadline=April 15, 2016 | ||
|Notification=Sep 4, 2016 | |Notification=Sep 4, 2016 | ||
|Submitted papers=302 | |||
|Accepted papers=40 | |||
}} | }} | ||
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==Topics== | ==Topics== | ||
*Networking solutions for Games, Multimedia, Social Good, and P2P Applications | |||
*Cloud Services and Networking | |||
*Wireless Communications: MAC and Cross-Layer Design | |||
*Wireless Communications: Fundamentals and PHY | |||
* | *Mobile and Wireless Networks | ||
*Sensing, Smart Spaces and IoT: Applications and QoE | |||
*Security, Privacy and Content Protection | |||
*Mobile and Wearable Devices, Services and Applications | |||
* | *Vehicular Communications and Applications in Water, Land, and Sky | ||
* | *Selected Topics in Consumer Communications and Networking | ||
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Latest revision as of 07:41, 4 September 2023
| CCNC 2017 | |
|---|---|
14th Annual IEEE Consumer Communications & Networking Conference
| |
| Event in series | CCNC |
| Dates | Jan 8, 2017 (iCal) - Jan 11, 2017 |
| Homepage: | www.ccnc2017.ieee-ccnc.org/ |
| Location | |
| Location: | Las Vegas, Nevada, USA |
| Important dates | |
| Workshops: | April 15, 2016 |
| Submissions: | Jun 15, 2016 |
| Notification: | Sep 4, 2016 |
| Papers: | Submitted 302 / Accepted 40 (13.2 %) |
| Table of Contents | |
Enter your description here. Maybe just paste in the call for papers.
Topics
- Networking solutions for Games, Multimedia, Social Good, and P2P Applications
- Cloud Services and Networking
- Wireless Communications: MAC and Cross-Layer Design
- Wireless Communications: Fundamentals and PHY
- Mobile and Wireless Networks
- Sensing, Smart Spaces and IoT: Applications and QoE
- Security, Privacy and Content Protection
- Mobile and Wearable Devices, Services and Applications
- Vehicular Communications and Applications in Water, Land, and Sky
- Selected Topics in Consumer Communications and Networking