VRST 2019: Difference between revisions
No edit summary |
No edit summary |
||
| (One intermediate revision by the same user not shown) | |||
| Line 14: | Line 14: | ||
|Demo deadline=2019/08/15 | |Demo deadline=2019/08/15 | ||
|Notification=2019/09/15 | |Notification=2019/09/15 | ||
|has general chair=Tomas Trescak | |||
|has program chair=Thierry Duval, Torsten Kuhlen, Huyen Nguyen, Shigeo Morishima, Yuichi Itoh | |||
|has demo chair=Richard Skarbez, Anton Bogdanovych | |||
|Submitted papers=180 | |Submitted papers=180 | ||
|Accepted papers=25 | |Accepted papers=25 | ||
| Line 50: | Line 53: | ||
* XR for fabrication | * XR for fabrication | ||
* Innovative HCI approaches in XR | * Innovative HCI approaches in XR | ||
* Multi-disciplinary research projects involving innovative use of XR | * Multi-disciplinary research projects involving innovative use of XR | ||
Latest revision as of 09:34, 4 May 2020
| VRST 2019 | |
|---|---|
25th ACM Symposium on Virtual Reality Software and Technology
| |
| Event in series | VRST |
| Dates | 2019/11/12 (iCal) - 2019/11/15 |
| Homepage: | https://vrst.acm.org/vrst2019/ |
| Location | |
| Location: | Parramatta, Australia |
| Important dates | |
| Abstracts: | 2019/07/19 |
| Papers: | 2019/07/19 |
| Posters: | 2019/08/15 |
| Demos: | 2019/08/15 |
| Notification: | 2019/09/15 |
| Accepted short papers: | 14 |
| Papers: | Submitted 180 / Accepted 25 (13.9 %) |
| Committees | |
| General chairs: | Tomas Trescak |
| PC chairs: | Thierry Duval, Torsten Kuhlen, Huyen Nguyen, Shigeo Morishima, Yuichi Itoh |
| Demo chairs: | Richard Skarbez, Anton Bogdanovych |
| Table of Contents | |
Topics
- Virtual Reality / Augmented Reality / Mixed Reality (XR) technology and devices
- Advanced display technologies and immersive projection technologies
- Low-latency and high-performance XR
- Multi-user and distributed XR
- XR software infrastructures
- XR authoring systems
- Human interaction and collaborative techniques for XR
- Input devices for XR
- Tracking and sensing
- Multisensory and multimodal systems for XR
- Brain-computer interfaces
- Haptics, smell and taste
- Audio and music processing, and/or sound synthesis for XR
- Computer vision and computer graphics techniques for XR
- Immersive simulations in XR and Immersive analytics
- Modelling and simulation
- Real-time physics-based modelling
- Real-time and physically based rendering
- Avatars and virtual humans in XR
- Tele-operation and telepresence
- Performance testing & evaluation
- Locomotion and navigation in virtual environments
- Perception, presence, virtual embodiment, and cognition
- Teleoperation and telepresence
- Computer animation for XR
- XR applications e.g. training systems, medical systems
- XR for fabrication
- Innovative HCI approaches in XR
- Multi-disciplinary research projects involving innovative use of XR