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Topics include, but are not limited to: * Interaction devices and techniques * 3D game techniques * Virtual and augmented reality * Interactive modeling * Level-of-detail approaches * Pre-computed lighting * Visibility computation * Real-time surface shading * Fast shadows, caustics and reflections * Imposters and image-based techniques * Animated models * Physics-based animation * GPU techniques * Navigation methods * Interactive visualization * User studies of interactive techniques and applications * Sketch-based 3D interaction
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